ΡΠ΅Π΄Π°ΠΊΡΠΈΡΠΎΠ²Π°ΡΡ dat ΡΠ°ΠΉΠ» ΠΌΠ°ΠΉΠ½ΠΊΡΠ°ΡΡ
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Java Edition level format
Each level is its own folder. A level folder is often identified by having a level.dat file, along with other subfolders to store the maps and regions of the level.
Contents
Folders [ ]
Level folders will always contain the items in bold, and will sometimes contain the items in italics.
| Relative Path | Article | Description | ||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| /level.dat | (below) | Stores global information about the level. | ||||||||||||||||||||||||||||||||||||||||
| /level.dat_new | β | Program writes new global information about the level and after that file is renamed to level.dat | ||||||||||||||||||||||||||||||||||||||||
| /level.dat_mcr | β | A backup of the level.dat file before conversion from MCRegion to Anvil. | ||||||||||||||||||||||||||||||||||||||||
| /level.dat_old | β | A backup of the previous level.dat file. | ||||||||||||||||||||||||||||||||||||||||
| /session.lock | (below) | Used to give write access to the last program to modify this file. | ||||||||||||||||||||||||||||||||||||||||
/players/level.dat format [ ]generatorOptions tag format [ ]The generatorOptions tag format varies depending on the generator name. It only affects the Overworld dimension. This applies to 1.15 and below. This is the format for the Buffet world type: This is the format for the Superflat world type: This is the format for the Old Customized world type that existed before 18w06a: session.lock format [ ]This file contains the timestamp of when the level was last accessed. The file contains a single 64-bit integer in big endian format, which is the timestamp, stored as the number of milliseconds elapsed since 1970-01-01 00:00:00, in UTC. Unlike typical lock files, this file ensures that the last program to access the level is that one that has read and write access. The process goes something like this: Minecraft can sometimes try to hold the lock on a level even after the player has started playing a different level, and this can cause strange behavior. It is recommended to ensure that Minecraft is closed before trying to acquire a lock on a level. poi format [ ]Files in poi folder use similar structure to region Anvil files (hence the mca extension), but the NBT content is different. Π§Π΅ΠΌ ΠΎΡΠΊΡΡΡΡ ΡΠ°ΠΉΠ»Ρ Player.dat CMS Donate EngineΠ‘ΠΊΠ°ΡΠ°ΡΡ NBTExplorerΠΠ»Ρ ΡΠ΅Π΄Π°ΠΊΡΠΈΡΠΎΠ²Π°Π½ΠΈΡ ΠΈΠ³ΡΠΎΠ²ΡΡ ΡΠ°ΠΉΠ»ΠΎΠ² Minecraft Π² ΡΠΎΡΠΌΠ°ΡΠ΅ Player.dat Π΄Π»Ρ ΠΠ‘ Windows ΠΎΡΠ΅Π½Ρ ΡΠ°ΡΡΠΎ ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΠ΅ΡΡΡ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΌΠ° NBTExplorer, ΠΎΠ±Π»Π°Π΄Π°ΡΡΠ°Ρ ΠΎΡΠ΅Π½Ρ ΠΌΠ°Π»ΡΠΌ ΡΠ°Π·ΠΌΠ΅ΡΠΎΠΌ ΠΈ Π½Π΅ Π½Π°Π²ΡΠ·ΡΠΈΠ²ΡΠΌ ΠΈΠ½ΡΠ΅ΡΡΠ΅ΠΉΡΠΎΠΌ. Π‘ΠΊΠ°ΡΠ°ΡΡ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΌΡ ΠΌΠΎΠΆΠ½ΠΎ ΠΏΠΎ ΡΡΡΠ»ΠΊΠ΅ NBTExplorer.zip. ΠΡΠΎΡΠΈΠ»ΠΈ Minecraft ΠΈ PocketmineΠ€Π°ΠΉΠ»Ρ Player.dat, ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡΡΡΡ ΡΠ΅ΡΠ²Π΅ΡΠ°ΠΌΠΈ Minecraft Π΄Π»Ρ Ρ ΡΠ°Π½Π΅Π½ΠΈΡ ΠΈΠ³ΡΠΎΠ²ΡΡ Π΄Π°Π½Π½ΡΡ , ΠΊΠΎΠ΄ΠΈΡΡΡΡΡΡ Π² ΡΠΎΡΠΌΠ°ΡΠ΅ NBT ΠΈ ΡΠΎΠ΄Π΅ΡΠΆΠ°Ρ Π² ΡΠ΅Π±Π΅ ΠΊΠΎΠΎΡΠ΄ΠΈΠ½Π°ΡΡ Π½Π° ΠΊΠ°ΡΡΠ΅, ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΡ Π² ΡΡΠΊΠ·Π°ΠΊΠ΅, Π½Π°ΠΊΠ»Π°Π΄ΡΠ²Π°Π΅ΠΌΡΠ΅ Π½Π° ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΡ Π·Π°ΡΠ°ΡΠΎΠ²ΡΠ²Π°Π½ΠΈΠ΅, ΡΡΠΎΠ²Π΅Π½Ρ Π·Π΄ΠΎΡΠΎΠ²ΡΡ ΠΈΠ³ΡΠΎΠΊΠ°, ΡΡΡΠ΅ΠΊΡΡ Π·Π΅Π»ΠΈΠΉ, Π΄ΠΎΡΠΏΠ΅Ρ ΠΈ, ΠΏΠΎΠ»ΡΡ, ΠΊΡΠ΅Π°ΡΠΈΠ² ΠΈ Π΄ΡΡΠ³ΠΈΠ΅ ΡΠ²Π΅Π΄Π΅Π½ΠΈΡ. ΠΠ³ΡΠΎΠ²ΠΎΠΉ Π΄ΠΎΠ½Π°Ρ ΡΡΠ½ΠΎΠΊ minecraftΠ Π°Π±ΠΎΡΠ° Ρ ΡΠ°ΠΉΠ»ΠΎΠ²ΠΎΠΉ ΡΡΡΡΠΊΡΡΡΠΎΠΉ ΡΠ΅ΡΠ²Π΅ΡΠΎΠ² Minecraft, Π²ΠΊΠ»ΡΡΠ°Ρ ΡΠ°ΠΌΡΠ΅ ΠΏΠΎΡΠ»Π΅Π΄Π½ΠΈΠ΅ Π²Π΅ΡΡΠΈΠΈ. ΠΠ° ΠΠ°ΡΠ΅ΠΌ ΡΠ°ΠΉΡΠ΅, Ρ ΠΏΠΎΠΌΠΎΡΡΡ PHP ΡΠΊΡΠΈΠΏΡΠ° Π΄Π»Ρ ΠΈΠ³ΡΠΎΠΊΠΎΠ² ΡΡΠ°Π½ΡΡ Π΄ΠΎΡΡΡΠΏΠ½Ρ ΠΎΠΏΠ΅ΡΠ°ΡΠΈΠΈ Π΄ΠΎΠ½Π°ΡΠ° Ρ ΠΈΠ½Π²Π΅Π½ΡΠ°ΡΡΠΌ, ΠΎΠ½ΠΈ ΡΠΌΠΎΠ³ΡΡ ΠΏΠ΅ΡΠ΅ΠΌΠ΅ΡΠ°ΡΡ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΡ Π² ΡΠ²ΠΎΠΉ ΠΈΠ½Π²Π΅Π½ΡΠ°ΡΡ ΠΈ Π°Π΄ΠΌΠΈΠ½ΠΈΡΡΡΠ°ΡΠΎΡΡ ΠΏΠΎΠ»ΡΡΠ°Ρ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΡ ΠΏΡΠΎΠ²Π΅ΡΡΡΡ ΠΈΠ½Π²Π΅Π½ΡΠ°ΡΠΈ, ΡΠ΄Π°Π»ΡΡΡ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΡ, ΡΡΡΠ°Π½Π°Π²Π»ΠΈΠ²Π°ΡΡ ΠΈΠ»ΠΈ ΡΠ΄Π°Π»ΡΡΡ ΡΠ΅ΠΆΠΈΠΌ ΠΊΡΠ΅Π°ΡΠΈΠ² ΠΈ Π΄Π°ΠΆΠ΅ ΠΊΠΎΠ³Π΄Π° ΠΈΠ³ΡΠΎΠΊΠΈ ΠΎΡΠΊΠ»ΡΡΠ°ΡΡΡΡ ΠΎΡ ΡΠ΅ΡΠ²Π΅ΡΠ°. ΠΠ°ΡΠΈΡΠ° ΡΠ΅ΡΠ²Π΅ΡΠΎΠ² MinecraftΠΠΎΠ³Π΄Π° ΡΠ΅ΡΠ²Π΅Ρ Π²Π·Π»Π°ΠΌΡΠ²Π°ΡΡ, ΡΠΈΡΠ΅ΡΡ ΡΠ°Π·Π΄Π°ΡΡ ΠΈΠ³ΡΠΎΠΊΠ°ΠΌ ΠΊΡΠ΅Π°ΡΠΈΠ²ΠΊΠΈ ΠΈ Π΅ΡΠ»ΠΈ ΠΈΠ³ΡΠΎΠΊ ΠΎΡΠΊΠ»ΡΡΠ°Π΅ΡΡΡ ΠΎΡ ΡΠ΅ΡΠ²Π΅ΡΠ°, ΡΠ΄Π°Π»ΠΈΡΡ ΠΊΡΠ΅Π°ΡΠΈΠ² ΠΌΠΎΠΆΠ½ΠΎ ΡΠΎΠ»ΡΠΊΠΎ ΠΏΡΠΈ ΡΠ»Π΅Π΄ΡΡΡΠ΅ΠΌ ΠΏΠΎΠ΄ΠΊΠ»ΡΡΠ΅Π½ΠΈΠΈ Π½Π° ΡΠ΅ΡΠ²Π΅Ρ. ΠΠ°Π½ΠΈΡΡ ΡΠ°ΠΊΠΈΡ ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»Π΅ΠΉ ΡΠΎΠΆΠ΅ Π½Π΅ ΡΠΎΠ²ΡΠ΅ΠΌ ΠΏΡΠ°Π²ΠΈΠ»ΡΠ½ΠΎ, Π²Π΅Π΄Ρ ΠΈΠΌ ΠΌΠΎΠ³Π»ΠΈ Π²ΡΠ΄Π°ΡΡ ΡΡΠΎΡ ΡΠ΅ΠΆΠΈΠΌ ΠΏΡΠΎΡΡΠΎ Π΄Π»Ρ ΠΏΠΎΡΠ΅Ρ ΠΈ ΠΈ Π΄Π»Ρ ΡΠ΅ΡΠ΅Π½ΠΈΡ ΡΡΠΎΠΉ ΠΏΡΠΎΠ±Π»Π΅ΠΌΡ Π±Π΅Π·ΠΎΠΏΠ°ΡΠ½ΠΎΡΡΠΈ Π±ΡΠ»Π° Π½Π°ΠΏΠΈΡΠ°Π½Π° CMS Donate Engine, ΠΊΠΎΡΠΎΡΠ°Ρ Π²ΠΊΠ»ΡΡΠ°Π΅Ρ Π² ΡΠ΅Π±Ρ ΠΎΠ³ΡΠΎΠΌΠ½ΡΠΉ ΡΡΠ½ΠΊΡΠΈΠΎΠ½Π°Π» ΠΏΠΎ ΠΌΠΎΠ½Π΅ΡΠΈΠ·Π°ΡΠΈΠΈ ΠΈΠ³ΡΠΎΠ²ΡΡ ΡΠ΅ΡΠ²Π΅ΡΠΎΠ² Minecraft. ΠΡΡΠΌΠΎΠΉ Π΄ΠΎΠ½Π°Ρ ΡΠ΅ΡΠ΅Π· player.datCMS Donate Engine ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΈΠ²Π°Π΅Ρ ΡΠ΅Π΄Π°ΠΊΡΠΈΡΠΎΠ²Π°Π½ΠΈΠ΅ ΠΈΠ½ΡΠΎΡΠΌΠ°ΡΠΈΠΈ ΠΈ ΠΏΡΡΠΌΠΎΠΉ Π΄ΠΎΠ½Π°Ρ Π² ΠΈΠ³ΡΠΎΠ²ΡΠ΅ ΠΏΡΠΎΡΠΈΠ»ΠΈ Π½Π° ΡΠ΅ΡΠ²Π΅ΡΠ°Ρ Minecraft ΠΈ Pocketmine. Minecraft: Π Π΅Π΄Π°ΠΊΡΠΎΡ (MineEdit, ΠΈΠ·ΠΌΠ΅Π½ΡΡΡ ΠΈΠ½Π²Π΅Π½ΡΠ°ΡΡ, ΡΠ΅ΡΠΏΠ°ΡΠ½, Π±Π»ΠΎΠΊΠΈ)ΠΠ°Π½Π½ΡΠΉ ΡΠ΅Π΄Π°ΠΊΡΠΎΡ ΠΏΠΎΠ·Π²ΠΎΠ»ΡΠ΅Ρ Π½Π΅ ΡΠΎΠ»ΡΠΊΠΎ ΡΠ΅Π΄Π°ΠΊΡΠΈΡΠΎΠ²Π°ΡΡ ΠΈΠ½Π²Π΅ΡΡΠ°ΡΡ, Π½ΠΎ Π΅ΡΡ ΠΌΠ΅Π½ΡΡΡ ΠΏΠΎΠ·ΠΈΡΠΈΡ ΡΠ΅ΡΠΏΠ°ΡΠ½Π°, ΡΠ±ΠΈΡΠ°ΡΡ ΠΈΠ»ΠΈ Π΄ΠΎΠ±Π°Π²Π»ΡΡΡ ΡΠ½Π΅Π³ ΠΈ Π»Π΅Π΄ Π½Π° ΠΊΠ°ΡΡΡ, Π·Π°ΠΌΠ΅Π½ΡΡΡ Π±Π»ΠΎΠΊΠΈ (Π½Π°ΠΏΡΠΈΠΌΠ΅Ρ Π²ΠΎΠ΄Ρ Π½Π° Π»Π°Π²Ρ) ΠΈ ΡΠ°ΠΊ Π΄Π°Π»Π΅Π΅. ΠΡΠΊΡΡΠ²Π°ΡΡ ΡΠ°ΠΉΠ» level.dat ΠΠ΅Π»ΠΈΠΊΠΈΠΉ ΠΏΡΠΈΠ²Π΅Π»ΠΈΠΊΠΈΠΉ Π‘ΠΏΠΎΡΠΈΠΉ Π½Π΅ ΡΡΠΏΠΈ, ΡΡΠΈ Π°Π½Π³Π»ΠΈΠΉΡΠΊΠΈΠΉ π ΠΊΠ°ΠΊ ΠΈΠ·ΠΌΠ΅Π½ΠΈΡΡ ΠΈΠ½Π²Π΅Π½ΡΠ°ΡΡ ΠΏΠΎ ΡΠ΅ΡΠΈ Π½Π° ΡΡΠΆΠΎΠΌ ΡΠ΅ΡΠ²Π΅ ΠΊΠ°ΠΊ ΡΠ΅Π΄Π°ΠΊΡΠΈΡΠΎΠ²Π°ΡΡ ΠΊΠ°ΡΡΡ ΠΈ ΠΊΠ°ΠΊ ΠΏΠΎΡΡΠ°Π²ΠΈΡΡ Π·ΠΈΠΌΡ? ΠΆΠ°Π»ΠΊΠΎ ΡΡΠΎ Π² beta 1.3 ΠΠ Π ΠΠΠΠ’ΠΠΠ’ ΠΠ°ΠΊ ΠΏΠΎΡΠΎΠΌ Π²ΠΊΠ»ΡΡΠΈΡΡ ΡΡΠΎ Π² ΠΈΠ³ΡΠ΅? ΡΡΠ΅ ΠΏΠ°ΡΠ΅Ρ,Π΄Π°ΠΆΠ΅ Π² ΠΌΡΠ»ΡΡΠ΅ ICHIGOKUROSAKI Π ΠΊΡΠΏ Π³ΠΎΠ²ΠΎΡΠΈΡ, ΡΡΠΎ ΡΡ ΡΡΠΏΠ½ΡΠΊ. Π΄Π»Ρ ΡΠ΅Ρ ΠΊΡΠΎ Π½Π΅Π·Π½Π°Π΅Ρ ΠΊΠ°ΠΊ ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡΡΡ: 1.ΠΠ°ΠΏΡΡΠΊΠ°Π΅ΠΌ ΠΏΡΠΎΠ³Ρ. 2.ΠΠ°ΠΆΠΈΠΌΠ°Π΅ΠΌ ΠΎΡΠΊΡΡΡΡ(Π΄Π»Ρ ΡΠ΅Ρ ΠΊΡΠΎ Π΄ΡΡΠΆΠΈΡ Ρ ΠΈΠ½Π³Π»ΠΈΡΠΎΠΌ Open) 3.Π’ΡΠΊΠ°Π΅ΠΌ Browse to map ΠΈ Π²ΡΠ±ΠΈΡΠ°Π΅ΠΌ ΠΌΠΈΡ. 4.ΠΠ’ΠΊΡΡΠ»ΡΡ Π²Π°Ρ ΠΈΠ½Π²Π΅Π½ΡΠ°ΡΡ Π² Π²Π°ΡΠ΅ΠΌ ΠΌΠΈΡΠ΅. ΠΠ»ΠΈΠΊΠ°Π΅ΠΌ Π½Π° ΡΡΠ΅ΠΉΠΊΡ ΠΈ ΡΠ»Π΅Π²Π° Π²ΡΠ±ΠΈΡΠ°Π΅ΠΌ ΠΌΠ°ΡΠ΅ΡΠΈΠ°Π» ΠΈ Π΅Π³ΠΎ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²ΠΎ. % 5.ΠΡ Π²ΠΎΡ ΠΊΠ°ΠΊΠ±Ρ ΠΈ Π²ΡΠ΅=) ΡΡΠΎΠΏ ΡΠ΅Π±ΡΡ ΠΏΠΎΡΠ΅ΠΌΡ Ρ ΠΏΠΎΡΠ»Π΅ ΡΠΎΠ³ΠΎ ΠΊΠ°ΠΊ ΡΠ΄Π΅Π»Π°Π» ΡΡΠΎ ΡΠΎ Π² ΠΈΠ½Π²Π΅Π½ΡΠ°ΡΡ,ΡΠΎ Ρ Π½Π΅ ΠΌΠΎΠ³Ρ Π΄Π΅Π»Π°ΡΡ:ΠΌΠ΅ΡΠΈ,ΡΠΎΠΏΠΎΡΡ,ΠΊΠΈΡΠΊΠΈ,ΡΠ»Π΅ΠΊΡΡΠΈΡΠ΅ΡΠΊΠΈΠ΅ ΡΠ΅Π»ΡΡΡ ΠΈ Ρ.Π΄.:( [ΠΠ°ΠΉΠ΄] ΠΠ·ΡΡΠ°Π΅ΠΌ ΡΡΡΡΠΊΡΡΡΡ NBT Ρ Π½ΡΠ»ΡΠΡΠ°ΠΊ, Π΄Π°Π²Π°ΠΉΡΠ΅ ΠΎΠΏΡΠ΅Π΄Π΅Π»ΠΈΠΌΡΡ Ρ ΡΠ΅ΠΌ, ΡΡΠΎ-ΠΆΠ΅ ΡΠ°ΠΊΠΎΠ΅ ΡΡΡΡΠΊΡΡΡΠ° NBT. Π£ΠΏΡΠΎΡΡΠ½Π½ΠΎΠ΅ ΠΎΠΏΡΠ΅Π΄Π΅Π»Π΅Π½ΠΈΠ΅ Π½Π°Ρ ΠΎΠ΄ΠΈΡΡΡ Π½ΠΈΠΆΠ΅. NBT ΠΏΠ°ΡΠ°ΠΌΠ΅ΡΡΡ ΠΌΠΎΠ³ΡΡ Π±ΡΡΡ ΠΊΠ°ΠΊ ΠΎΠ±ΡΠ·Π°ΡΠ΅Π»ΡΠ½ΡΠΌΠΈ, ΡΠ°ΠΊ ΠΈ ΠΎΠΏΡΠΈΠΎΠ½Π°Π»ΡΠ½ΡΠΌΠΈ. ΠΡΠ΅ ΠΎΠ½ΠΈ Π½ΡΠΆΠ½Ρ Π΄Π»Ρ ΡΠΎΠ³ΠΎ, ΡΡΠΎ-Π±Ρ ΡΠΏΡΠ°Π²Π»ΡΡΡ ΡΠ΅ΠΌΠΈ, ΠΈΠ»ΠΈ ΠΈΠ½ΡΠΌΠΈ ΠΎΠ±ΡΠ΅ΠΊΡΠ°ΠΌΠΈ. ΠΠ°ΠΏΡΠΈΠΌΠ΅Ρ, Ρ ΠΈΡ ΠΏΠΎΠΌΠΎΡΡΡ ΠΌΠΎΠΆΠ½ΠΎ Π²ΡΠ΄Π°Π²Π°ΡΡ ΠΌΠΎΠ±Π°ΠΌ ΡΠ°Π·Π»ΠΈΡΠ½ΡΠ΅ ΡΡΡΠ΅ΠΊΡΡ, Π±ΡΠΎΠ½Ρ, ΠΈ ΠΏΡΠΎΡΠ΅Π΅. NBT ΠΊΠΎΠ΄, Ρ Π²Π΅ΡΡΠΈΠΈ 1.7, ΠΌΠΎΠΆΠ΅Ρ Π±ΡΡΡ ΠΈΠ·ΠΌΠ΅Π½ΡΠ½ Π½Π΅ΠΏΠΎΡΡΠ΅Π΄ΡΡΠ²Π΅Π½Π½ΠΎ Π² ΠΈΠ³ΡΠ΅, ΡΡΠΎ Π·Π½Π°ΡΠΈΡΠ΅Π»ΡΠ½ΠΎ ΡΠΏΡΠΎΡΠ°Π΅Ρ ΡΠ°Π±ΠΎΡΡ ΡΠΎΠ·Π΄Π°ΡΠ΅Π»Π΅ΠΉ ΠΊΠ°ΡΡ, ΡΠ°ΠΊ ΠΊΠ°ΠΊ Π΄ΠΎ ΡΡΠΎΠ³ΠΎ ΠΈΠ·ΠΌΠ΅Π½ΠΈΡΡ Π΄ΠΎΠΏΠΎΠ»Π½ΠΈΡΠ΅Π»ΡΠ½ΡΠ΅ ΠΏΠ°ΡΠ°ΠΌΠ΅ΡΡΡ Π±ΡΠ»ΠΎ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ ΡΠΎΠ»ΡΠΊΠΎ ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡ ΡΠΏΠ΅ΡΠΈΠ°Π»ΡΠ½ΡΠ΅ Π΄ΠΎΠΏΠΎΠ»Π½Π΅Π½ΠΈΡ. ΠΡΠ°ΠΊ, ΡΠ΅ΠΏΠ΅ΡΡ Π΄Π°Π²Π°ΠΉΡΠ΅ ΡΠ°Π·Π±Π΅ΡΡΠΌΡΡ Ρ ΡΠΈΠΌΠ²ΠΎΠ»Π°ΠΌΠΈ, ΠΊΠΎΡΠΎΡΡΠ΅ Π½Π°ΠΌ ΠΏΠΎΡΡΠ΅Π±ΡΡΡΡΡ. Π€ΠΈΠ³ΡΡΠ½ΡΠ΅ ΡΠΊΠΎΠ±ΠΊΠΈ (< ΠΈ >) ΠΏΠΎΡΡΠ΅Π±ΡΡΡΡΡ Π½Π°ΠΌ Π² ΡΠ°ΠΌΠΎΠΌ Π½Π°ΡΠ°Π»Π΅. ΠΠ°ΠΏΡΠΈΠΌΠ΅Ρ: /summon Zombie <var:1>. Π’Π°ΠΊΠΆΠ΅ ΡΠΈΠ³ΡΡΠ½ΡΠ΅ ΡΠΊΠΎΠ±ΠΊΠΈ Π½ΡΠΆΠ½Ρ, Π΅ΡΠ»ΠΈ ΠΊΠ°ΠΊΠΎΠΉ-Π»ΠΈΠ±ΠΎ ΠΎΠ±ΡΠ΅ΠΊΡ Π² ΠΌΠ°ΡΡΠΈΠ²Π΅ ΠΌΠΎΠΆΠ΅Ρ ΠΈΠΌΠ΅ΡΡ Π΄ΠΎΠΏΠΎΠ»Π½ΠΈΡΠ΅Π»ΡΠ½ΡΠ΅ ΠΏΠ°ΡΠ°ΠΌΠ΅ΡΡΡ (ΠΠ°ΠΏΡΠΈΠΌΠ΅Ρ: ΠΠ°ΡΠ°ΠΌΠ΅ΡΡΡ Π±ΡΠΎΠ½ΠΈ ΠΌΠΎΠ±Π°, /summon Zombie Π‘ΠΏΠΈΡΠΎΠΊ Π²ΡΠ΅Ρ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΡΡ ΠΏΠ°ΡΠ°ΠΌΠ΅ΡΡΠΎΠ² Π΄Π»Ρ ΡΠ΅Ρ , ΠΈΠ»ΠΈ ΠΈΠ½ΡΡ ΠΎΠ±ΡΠ΅ΠΊΡΠΎΠ² ΠΌΠΎΠΆΠ½ΠΎ Π½Π°ΠΉΡΠΈ Π·Π΄Π΅ΡΡ. ΠΠ½ΠΈ Π½Π΅ ΠΏΠ΅ΡΠ΅Π²Π΅Π΄Π΅Π½Ρ Π½Π° ΡΡΡΡΠΊΠΈΠΉ ΡΠ·ΡΠΊ. ΠΠΎΡΡΠΎΠΌΡ ΠΈΡ ΠΏΡΠΈΠ΄ΡΡΡΡ ΠΏΠ΅ΡΠ΅Π²ΠΎΠ΄ΠΈΡΡ ΡΠ°ΠΌΠΎΠΌΡ. Minecraft WikiThe Minecraft Wiki is no longer considered as official by Microsoft and therefore several changes are required to be made, including to the wiki’s logo. Please read this announcement for more information. Region file formatThe Region file format is a storage format for Minecraft chunks introduced in Beta 1.3, in which groups of 32Γ32 chunks (512Γ256Γ512 blocks, 67,108,864 total) are stored in a region file. This file format took the place of the Alpha level format, which had been in use since the Infdev development phase, in which chunks were stored in individual files. It could be said that a region is a part of a file system where the header shows the player positions for each file and sector is the allocation size. The system is based on McRegion, [1] a mod by Scaevolus, also known for his development of the Optimine project. The McRegion format was adopted nearly unchanged, except for the addition of a table of chunk update timestamps. JahKob has claimed that this format is up to 7 times faster than the previous system. [2] The difference in a world’s total file size between the Region file format and the Alpha level format is negligible. The format has been superseded by the Anvil file format; however, the Anvil file format made changes only to the Chunk format and changed only the region file extensions from «.mcr» to «.mca». ContentsRegion files [ ]Region file location [ ]Or in bit-operation(bit shift): Structure [ ]Region files begin with an 8kB header containing information about which chunks are present in the region file, when they were last updated, and where they can be found. The location in the region file of a chunk at (x, z) (in chunk coordinates) must be found at byte offset 4 * ((x mod 32) + (z mod 32) * 32) in its region file. In case the values of x mod 32 or z mod 32 are negative (which happens when using % operator in Java/C/C++), simply add 32 or the player can replace mod with & (AND operator). Offset calculation look like this: 4 * ((x & 31) + (z & 31) * 32). Its timestamp can be found 4096 bytes later in the file. The remainder of the file consists of data for up to 1024 chunks, interspersed with unused space. Chunk location [ ]Location information for a chunk consists of four bytes split into two fields: the first three bytes are a (big-endian) offset in 4KiB sectors from the start of the file, and a remaining byte that gives the length of the chunk (also in 4KiB sectors, rounded up). Chunks are always less than 1MiB in size. If a chunk isn’t present in the region file (e.g. because it hasn’t been generated or migrated yet), both fields are zero.
A chunk with an offset of 2 begins right after the timestamps table. Chunk timestamps [ ]The entries in the timestamp table are individual four-byte big-endian integers, representing the last modification time of a chunk in epoch seconds.
Chunk data [ ]Chunk data begins with a (big-endian) four-byte length field that indicates the exact length of the remaining chunk data in bytes. The following byte indicates the compression scheme used for chunk data, and the remaining (length-1) bytes are the compressed chunk data. Minecraft always pads the last chunk’s data to be a multiple-of-4096B in length (so that the entire file has a size that is a multiple of 4KiB). Minecraft does not accept files in which the last chunk is not padded. Note that this padding is not included in the length field.
There are currently three defined compression schemes:
The uncompressed data is in NBT format and follows the information detailed on the chunk format article; if compressed with compression scheme 1, the compressed data would be the same as the on-disk content of an Alpha chunk file. Note that chunks are always saved using compression scheme 2 by the official client. Migration and level.dat [ ]How Minecraft looks when converting to the new format. The format of level.dat is otherwise unchanged. See also [ ]External links [ ]References [ ]Software [ ]The community has developed programs to work with region files:
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